Behind the Scenes of Fallout, Gaming’s Most Surprising TV Hit

The Fallout TV show is back to Prime Video, and it's accurate to state that fans were pleasantly surprised by the caliber of its debut season. By illustrating the atomic-age, nuclear-ravaged United States through the eyes of three separate characters, it effectively portrayed various facets of the gamer's experience.

There was Lucy the vault dweller, striving to do the right thing and learning that the wasteland made that very difficult; Max, the Brotherhood of Steel rookie, who starts challenging his organization's dogma and creates significant chaos in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has entirely abandoned any sense of morality out in the irradiated wastes.

Setting the Stage for a New Chapter

The debut season's finale revealed key information about the culprits behind the nuclear war that sealed a population in subterranean shelters for centuries. It also posed plenty of questions open for the next installment – and, this time, anticipations are considerably elevated.

“We’ll take ‘not terrible’ – we should print that on merchandise,” remarks one of the series creators.

“Heading into the first season, people were like, ‘Just don't mess it up’,” adds Todd Howard. “We are ecstatic with the response to the show, so now people are arriving with more excitement and different expectations.”

A New Vegas Vibe for Season Two

The second season is taking place in New Vegas, the location of the beloved game Fallout: New Vegas, which is often praised for having the most compelling narratives and cast in the series, even if it was somewhat buggy at launch.

“It’s more of a desert vibe, a Southwestern essence, that’s so integral to that game,” notes Nolan. “That dusty, blasted-out iconic highway aesthetic of the game is so much enjoyable to translate into the show.”

In the show's timeline, a considerable period has elapsed since the events of the New Vegas game by the time the characters arrive there. Yet, the creators hint that it does reference the fan's adventure.

The Importance of Physical Sets

The Fallout TV series is notable for its tangible quality – its makers insisted on physical models and environments were constructed, echoing the cobbled-together nature of the settlements in the games.

“As a sci-fi fan, so many productions I watch, I’m aware that they’re all standing in front of a digital backdrop,” observes co-creator Geneva Robertson-Dworet. “The whole point of an translation, particularly of a video game, is to seem like it’s authentic.”

Actually, pretty much every element you see on-screen is practical, even the infamously terrifying irradiated monsters known as the apex predators. In the show, they are portrayed by practical effects, and were by all accounts rather intimidating up close.

Made by Fans, for Fans

The Fallout series works because it is crafted by talented film-makers who are also longtime fans, in collaboration with the original creators behind the video games. This shared passion for the world is apparent in the end result.

The second season is being released on a weekly basis rather than as a all-at-once release, offering a different experience from the initial release. This format will allow for a altered audience reaction, a dynamic the creators themselves are eager to witness.

“It has more depth, it’s more expansive, it’s funnier, it has a lot of revelations,” promises Howard. “I can't wait to seeing what people think.”

Victoria Henry
Victoria Henry

Lena ist eine erfahrene Innovationsberaterin und Autorin, die sich auf kreative Problemlösung und Design Thinking spezialisiert hat.